Jul 21, 2005, 04:16 PM // 16:16
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#1
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Suggestion: Night & Day
Hi guys,
One of my colleagues at work who just started playing was wondering if there was such a thing as daytime and nighttime in GW, like there was in Zelda on the N64.
This made me think, what a great idea that would be for GW. Having different monsters spawn at night time would be really neat, like undead or something...It could be expanded even more. What if loot was better at night time, perhaps in the later areas of the game? This would compensate the lack of visibility and would probably make a lot of the 'farmers' happier...
The idea of Light&dark is not that far-fetched as it seems to already (partly) exist in the game like when you enter caves and such. The only thing that doesn't go dark then would be the 'skybox', which I'm sure could be done relatively easy (just remembered that's how it is in one of the Kryta missions with the Towers and stealing the scepter of Orr, don't remember the mission name).
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Jul 21, 2005, 05:02 PM // 17:02
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#2
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Unfortunately, this has been gone over before and Anet's excuse is that the game and places are linear, therefore making it "unrealistic" to change night and day. Course, this means that you've spent a total of 1 day in ascalon, 1 night in shiverpeaks, 1 day in kryta, 1 night at riverside, 1 day for sanctum cay, the desert, southern shiverpeaks, and the volcano missions.
Well done, obviously the linearity is realistic at this point on, seeing as how night comes less then 5 times in this whole game, we might as well believe our heroes did the whole damn thing before the twelve days of christmas.
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Jul 21, 2005, 06:50 PM // 18:50
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#3
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Krytan Explorer
Join Date: Apr 2005
Location: Calgary AB.
Guild: Wanta Fanta [WTF] mo/mes, war/el, nec/ra
Profession: E/N
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Sanctum Cay is night map is it not? The one with white mantle and bridge and towers no?
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Jul 21, 2005, 06:54 PM // 18:54
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#4
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Lion's Arch Merchant
Join Date: May 2005
Guild: Work in Progress [WIP]
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Quote:
Originally Posted by Digitalblast
Sanctum Cay is night map is it not? The one with white mantle and bridge and towers no?
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Sanctum Cay is the one where the Vizier summons the boat. I think Riverside is the one you're thinking of.
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Jul 21, 2005, 09:25 PM // 21:25
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#5
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Pre-Searing Cadet
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Well, thinking about beating the game in 12 days and nights, what about the other games that do the same thing? They dont make sense either, so, why not this game?
Besides, if you stay in Ascalon for the whole day, of course it should have some change to it.
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Jul 21, 2005, 10:30 PM // 22:30
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#6
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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I like the idea.
However, I fear if better loot dropped at night, it would give Anet an excuse to make "Night Scorpions" that for some reason pop out of the snow and such.
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Jul 21, 2005, 10:56 PM // 22:56
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#7
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Academy Page
Join Date: Jun 2005
Profession: N/W
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I agree with this idea completely. The biggest problem with this game is that the missions are too linear. If they added night and day, it would add more variety to the gameplay itself.
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Jul 21, 2005, 11:00 PM // 23:00
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#8
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Lion's Arch Merchant
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Quote:
Originally Posted by Guild Master
I agree with this idea completely. The biggest problem with this game is that the missions are too linear. If they added night and day, it would add more variety to the gameplay itself.
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...No it wouldn't. It would mean that sometimes you could see the horizon and sometimes you couldn't. There would be no gameplay change what-so-ever.
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Jul 21, 2005, 11:04 PM // 23:04
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#9
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Why don't they just do freeze time in Pre-Searing and then afterward have the time of day based on your ammount of play-time (You have your own, specific time that only you can see). But would this or would it not be hard to do?
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Jul 21, 2005, 11:04 PM // 23:04
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#10
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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it may not change the gameplay, but it would be a nice effect, along with weather changes, i find it hard to believe that presearing can be sunny all the time
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Jul 21, 2005, 11:11 PM // 23:11
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#11
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Ascalonian Squire
Join Date: May 2005
Location: US, MS
Guild: The Brotherwood
Profession: R/E
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Quote:
Originally Posted by Ultimate_Gaara
it may not change the gameplay, but it would be a nice effect, along with weather changes, i find it hard to believe that presearing can be sunny all the time
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lol, it rains there weather patterns at least change which is kinda nice. This is something that I notice when in Green Hills County primarily... I guess due to the farms and such there, anyhow... take notice next time, it was a pleasant surprise for me.
cheers
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Jul 21, 2005, 11:22 PM // 23:22
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#12
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Ascalonian Squire
Join Date: Jun 2005
Location: Alabama
Guild: Some Nerds
Profession: R/Me
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Quote:
Originally Posted by Xellos
Unfortunately, this has been gone over before and Anet's excuse is that the game and places are linear, therefore making it "unrealistic" to change night and day. Course, this means that you've spent a total of 1 day in ascalon, 1 night in shiverpeaks, 1 day in kryta, 1 night at riverside, 1 day for sanctum cay, the desert, southern shiverpeaks, and the volcano missions.
Well done, obviously the linearity is realistic at this point on, seeing as how night comes less then 5 times in this whole game, we might as well believe our heroes did the whole damn thing before the twelve days of christmas.
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That's just a bullcrap excuse. Who even notices it like that? We go by our own time, not a game's. It would add so much to the game to switch up enimies and change your experience through the game.
Dammit.
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Jul 22, 2005, 02:07 AM // 02:07
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#13
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Wilds Pathfinder
Join Date: Apr 2005
Profession: Mo/
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Quote:
Originally Posted by Ultimate_Gaara
it may not change the gameplay, but it would be a nice effect, along with weather changes, i find it hard to believe that presearing can be sunny all the time
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Quoted because that is what I want. Time of day and weather.
Maybe even make it seasonal, but that would be hard with people in the northern and southern hemispheres playing.
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Jul 22, 2005, 02:35 AM // 02:35
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#14
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Imagine the atmosphere of the game....stealthily trying to edge your way through majestys rest on a night time and you see glowing eyes staring at you through the foliage.
Terrifying screams in the background, the sound of bats flying overhead, frogs croaking in the grass and the growling of demons over your shoulder.
Too linear?
Add a portal to another dimension, a double world, a different world, a new continent...update for the future.
Start a new zone which is accessible via a portal and build on from that zone with future updates.
Let the world grow, month by month. Nurture it and let us all take part in the raising of a new continent.
Make this new world have day and night.
I think that keeping everything on a linear storyline is a naff idea. Mineral springs...great! Nothing to do with the main storyline and it's a pretty area, although rather tough. Expand this principle.
Anet, the world is your oyster and Bob's your uncle.
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Jul 22, 2005, 02:46 AM // 02:46
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#15
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Yeah I want day and night, I adore games where I can get immersed in the experience, and adding night and day is just one more addition to make it more life-like, allowing you to really get involved and immersed in the GuildWars land called Tyria.
It's boring as HELL to always see the same atomosphere in the desert...always bright and tan, it would be much cooler to walk through there at night. I think it'd be awesome just to have some variation, games get BORING when they're linear. Always the same looking ascalon, always the same looking riverside, it's boring and not very much fun to look at more than once. I know in other games I'll help a low lvl guy through a place and get confused and be like "wait a minute...where the hell do we go from here? It was daytime when I did this mission" and things like that.
Even if it was like real-world or something, like anywhere from 7:00pm to 7:00am in some timezone it changed according to that region, I could DEFINATELY get into that. Also, I think it would IMPROVE the storyline, it would actually make it seem like YOU are going through the mission and that YOU are doing the missions as your character. Not just "alright, now they're going to make me go through this mission, at this time of day, so that I complete it the same way every time"...BORING.
Night and day, great idea.
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Jul 22, 2005, 03:08 AM // 03:08
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#16
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Ascalonian Squire
Join Date: Jul 2005
Location: Michigan, USA
Guild: A F O
Profession: E/R
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I don't think using night/day/seasons/weather with the global community would be too much of a problem. The time in Tyria would be completely separate from real world time, same as the seasons. Heck, go you could even go Final Fantasy and rename your days.
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Jul 22, 2005, 08:31 AM // 08:31
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#17
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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I'm not so sure about the 'everyone has their own time of day depending on play-time', sounds pretty difficult to do. I think it would be more fun if it went dark for everyone, depending on what other changes apart from just the visual effect of it would take place. Like if you've got different monsters spawning at night times that would have to be something for the entire group.
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